Sürdürülebilir Kalkınma Amaçları
Yayınlar
- MakaleYalnız künye2026Scopus SJRQ2The Mediating Role of Parental Self-Efficacy in the Relationship Between Parenting Stress and Coparenting
Turhan, Fatma Seher; Yayla, Ibrahim Erdogan; Sahranç, Umit; Makas, Samet; Yildirim, Murat
Parenting stress is a critical factor influencing family dynamics, often undermining the quality of coparenting. Exploring the mechanisms through which parenting stress impacts coparenting and the potential mediating role of parental self-efficacy is essential for developing effective family-based interventions. This study aims to examine the mediating role of parental self-efficacy in the relationship between parenting stress and coparenting. The sample consisted of 240 parents (79.6% female) aged 25-58 (M = 36.5). Participants completed the Parenting Stress scale, the Berkeley Parenting Self-Efficacy Scale, and the Coparenting Scale. Parenting stress showed a significant negative association with both coparenting quality and parenting self-efficacy. Furthermore, parenting self-efficacy was found to mediate the association between parenting stress and coparenting. These results highlight the important role of parents' self-efficacy in influencing how stress influences coparenting dynamics. Strengthening parents' confidence in their parenting abilities may help buffer the harmful effects of stress and foster more cooperative, supportive coparenting practices.
- MakaleYayıncıda açık erişim2026Scopus SJRQ2Life satisfaction and problematic online gaming among young adults: the mediating roles of depression, anxiety, and stress
Bekir, Seyhan; Yayla, İbrahim Erdoğan; Makas, Samet; Manci, Egemen; Yildirim, Murat
Objective: Problematic online gaming has emerged as a growing concern among young adults, often linked to reduced well-being and increased mental health problems. This study aimed to investigate whether depression, anxiety, and stress mediate the relationship between life satisfaction and problematic online gaming among young adults. Method: A total of 336 Turkish students participated in this cross-sectional study by completing self-reported measures of life satisfaction, depression, anxiety, stress, and problematic online gaming via an online survey. Results: Results indicate that lower life satisfaction related to higher levels of stress and depression, which in turn increase problematic online gaming behaviors. In contrast, anxiety did not have a significant mediating role, since its confidence interval included zero. Conclusions: In conclusion, both direct and indirect associations were found between lower life satisfaction and problematic online gaming, through stress and depression. Anxiety was not found to have a significant mediating effect in this relationship. These findings suggest that interventions aimed at enhancing life satisfaction and reducing psychological suffering could help to prevent such behavior.
AtıfWoS1İncele
- MakaleAçık Erişim2026Scopus SJRQ1The association of psychological need dissatisfaction with problematic digital gaming: Mediating roles of EPOCH well-being and resilience in adolescents
Yayla, Ibrahim Erdogan; Makas, Samet; Gomez-Salgado, Juan; Bayrakci, Cansu; Dombak, Kubra; Çelik, Eyup; Yildirim, Murat
Drawing on self-determination theory, this study examines how EPOCH well-being and resilience mediate the relationship between dissatisfaction with psychological needs and problematic digital gaming. Data were collected via questionnaires from 647 adolescents aged 13-19 (M = 15.80, SD = 1.10), 55.8% of whom were girls, using a convenience sampling method. Structural equation modeling was employed to test the proposed hypotheses. Results indicate a significant positive association between dissatisfaction with psychological needs and problematic digital gaming. Moreover, both EPOCH well-being and resilience were found to mediate this relationship. By highlighting the role of psychological resources in adolescence, this study makes novel theoretical and practical contributions to understanding the associations between psychological need dissatisfaction and problematic digital gaming. This is a cross-sectional study, which limits the generalization of the research results. The participants are adolescents attending middle schools in some rural areas of T & uuml;rkiye, which limits the generalizability of the research results to adolescents in other parts of T & uuml;rkiye and the world. Additionally, research data were obtained through self-report scales. This may lead adolescents to respond in line with their developmental perceptions of social desirability.
- MakaleAçık Erişim2025Scopus SJRQ1Difficulties in Emotion Regulation as a Mediator and Gender as a Moderator in the Relationship Between Problematic Digital Gaming and Life Satisfaction Among Adolescents
Yayla, İbrahim Erdoğan; Dombak, Kübra; Diril, Sena; Düşünceli, Betül; Çelik, Eyüp; Yildirim, Murat
Background: Problematic digital gaming has emerged as a significant behavioral concern among adolescents, with potential implications for well-being. Understanding the mechanisms through which problematic digital gaming affects life satisfaction and how these mechanisms may differ by gender is important for targeted interventions. Aims: This study aimed to investigate the mediating role of difficulties in emotion regulation and the moderating role of gender in the relationship between problematic digital gaming and life satisfaction among adolescents. Method: The sample consisted of 458 Turkish adolescents (232 females, 50.7%) aged between 14 and 18 years (M = 16.27). Participants completed the Game Addiction Scale for Adolescents—Short Form, the Life Satisfaction Scale, and the Difficulties in Emotion Regulation Scale—8. Results: Problematic digital gaming was found to have a significant negative association with life satisfaction. Difficulties in emotion regulation significantly mediated the relationship between problematic digital gaming and life satisfaction. Furthermore, gender moderated this mediation effect, with difficulties in emotion regulation being more pronounced among males than females. Conclusions: The findings highlight the importance of emotional regulation in understanding the negative impact of problematic digital gaming on adolescents’ life satisfaction, particularly among males. These results suggest the need for gender-sensitive approaches in interventions aimed at improving emotion regulation skills and reducing problematic gaming behavior.
AtıfScopus6WoS7OpenAlex9İncele

