The association of psychological need dissatisfaction with problematic digital gaming: Mediating roles of EPOCH well-being and resilience in adolescents

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Drawing on self-determination theory, this study examines how EPOCH well-being and resilience mediate the relationship between dissatisfaction with psychological needs and problematic digital gaming. Data were collected via questionnaires from 647 adolescents aged 13-19 (M = 15.80, SD = 1.10), 55.8% of whom were girls, using a convenience sampling method. Structural equation modeling was employed to test the proposed hypotheses. Results indicate a significant positive association between dissatisfaction with psychological needs and problematic digital gaming. Moreover, both EPOCH well-being and resilience were found to mediate this relationship. By highlighting the role of psychological resources in adolescence, this study makes novel theoretical and practical contributions to understanding the associations between psychological need dissatisfaction and problematic digital gaming. This is a cross-sectional study, which limits the generalization of the research results. The participants are adolescents attending middle schools in some rural areas of T & uuml;rkiye, which limits the generalizability of the research results to adolescents in other parts of T & uuml;rkiye and the world. Additionally, research data were obtained through self-report scales. This may lead adolescents to respond in line with their developmental perceptions of social desirability.

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dc.contributor.authorYayla, Ibrahim Erdogan
dc.contributor.authorMakas, Samet
dc.contributor.authorGomez-Salgado, Juan
dc.contributor.authorBayrakci, Cansu
dc.contributor.authorDombak, Kubra
dc.contributor.authorÇelik, Eyup
dc.contributor.authorYildirim, Murat
dc.date.accessioned2026-10-29T17:19:28.530215277Z
dc.date.available2026-10-29T17:19:28.530215277Z
dc.date.issued2026-08
dc.description.abstractDrawing on self-determination theory, this study examines how EPOCH well-being and resilience mediate the relationship between dissatisfaction with psychological needs and problematic digital gaming. Data were collected via questionnaires from 647 adolescents aged 13-19 (M = 15.80, SD = 1.10), 55.8% of whom were girls, using a convenience sampling method. Structural equation modeling was employed to test the proposed hypotheses. Results indicate a significant positive association between dissatisfaction with psychological needs and problematic digital gaming. Moreover, both EPOCH well-being and resilience were found to mediate this relationship. By highlighting the role of psychological resources in adolescence, this study makes novel theoretical and practical contributions to understanding the associations between psychological need dissatisfaction and problematic digital gaming. This is a cross-sectional study, which limits the generalization of the research results. The participants are adolescents attending middle schools in some rural areas of T & uuml;rkiye, which limits the generalizability of the research results to adolescents in other parts of T & uuml;rkiye and the world. Additionally, research data were obtained through self-report scales. This may lead adolescents to respond in line with their developmental perceptions of social desirability.
dc.identifier.articlenumber107332
dc.identifier.doi10.1016/j.actpsy.2026.107332
dc.identifier.eissn1873-6297
dc.identifier.issn0001-6918
dc.identifier.pmid42364391
dc.identifier.scopus2-s2.0-105042654847
dc.identifier.urihttps://rdlopen.rawdatalibrary.net/r/bayburt/10767
dc.identifier.volume268
dc.identifier.wosWOS:001811860100001
dc.language.isoen
dc.publisherELSEVIER
dc.relation.ispartofACTA PSYCHOLOGICA
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectPsychological need dissatisfaction
dc.subjectProblematic digital gaming
dc.subjectEPOCH well-being
dc.subjectResilience
dc.subjectSelf-determination theory
dc.subject.classificationPsychology, Experimental
dc.subject.classificationPsychology
dc.subject.otherDEPRESSIVE SYMPTOMS
dc.subject.otherBALANCED MEASURE
dc.subject.otherBMPN SCALE
dc.subject.otherBEHAVIOR
dc.titleThe association of psychological need dissatisfaction with problematic digital gaming: Mediating roles of EPOCH well-being and resilience in adolescents
dc.typeArticle
rdl.citation.openalex0
rdl.citation.scopus0
rdl.citation.wos0
rdl.departmentFaculty of Education, Guidance and Psychological Counselling, Bayburt University, Bayburt, Türkiye
rdl.departmentFaculty of Education, Guidance and Psychological Counselling, Sakarya University, Sakarya, Türkiye
rdl.departmentDepartment of Sociology, Social Work and Public Health, Faculty of Labour Sciences, University of Huelva, 21071, Huelva, Spain
rdl.departmentSafety and Health Postgraduate Program, Universidad Espíritu Santo, Guayaquil, 092301, Ecuador
rdl.departmentMinistry of National Education, Sakarya, Türkiye
rdl.departmentFaculty of Education, Guidance and Psychological Counseling, Sakarya University, Sakarya, Türkiye
rdl.departmentFaculty of Science and Letters, Department of Psychology, Agri Ibrahim Cecen University, Ağrı, Türkiye
rdl.departmentPsychology Research Center, Khazar University, Baku, Azerbaijan
rdl.oa.statusgold
rdl.oa.urlhttps://doi.org/10.1016/j.actpsy.2026.107332
rdl.scopus.quartileQ1
rdl.sdgSDG03
rdl.source.indexWOS
rdl.source.indexSCOPUS
rdl.source.indexPUBMED
rdl.wos.indexSocial Science Citation Index (SSCI)