Life satisfaction and problematic online gaming among young adults: the mediating roles of depression, anxiety, and stress

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Özet

Objective: Problematic online gaming has emerged as a growing concern among young adults, often linked to reduced well-being and increased mental health problems. This study aimed to investigate whether depression, anxiety, and stress mediate the relationship between life satisfaction and problematic online gaming among young adults. Method: A total of 336 Turkish students participated in this cross-sectional study by completing self-reported measures of life satisfaction, depression, anxiety, stress, and problematic online gaming via an online survey. Results: Results indicate that lower life satisfaction related to higher levels of stress and depression, which in turn increase problematic online gaming behaviors. In contrast, anxiety did not have a significant mediating role, since its confidence interval included zero. Conclusions: In conclusion, both direct and indirect associations were found between lower life satisfaction and problematic online gaming, through stress and depression. Anxiety was not found to have a significant mediating effect in this relationship. These findings suggest that interventions aimed at enhancing life satisfaction and reducing psychological suffering could help to prevent such behavior.

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AlanDeğerDil
dc.contributor.authorBekir, Seyhan
dc.contributor.authorYayla, İbrahim Erdoğan
dc.contributor.authorMakas, Samet
dc.contributor.authorManci, Egemen
dc.contributor.authorYildirim, Murat
dc.date.accessioned2026-10-29T19:09:52.443429885Z
dc.date.available2026-10-29T19:09:52.443429885Z
dc.date.issued2026
dc.description.abstractObjective: Problematic online gaming has emerged as a growing concern among young adults, often linked to reduced well-being and increased mental health problems. This study aimed to investigate whether depression, anxiety, and stress mediate the relationship between life satisfaction and problematic online gaming among young adults. Method: A total of 336 Turkish students participated in this cross-sectional study by completing self-reported measures of life satisfaction, depression, anxiety, stress, and problematic online gaming via an online survey. Results: Results indicate that lower life satisfaction related to higher levels of stress and depression, which in turn increase problematic online gaming behaviors. In contrast, anxiety did not have a significant mediating role, since its confidence interval included zero. Conclusions: In conclusion, both direct and indirect associations were found between lower life satisfaction and problematic online gaming, through stress and depression. Anxiety was not found to have a significant mediating effect in this relationship. These findings suggest that interventions aimed at enhancing life satisfaction and reducing psychological suffering could help to prevent such behavior.
dc.identifier.articlenumber101206
dc.identifier.doi10.1016/j.entcom.2026.101206
dc.identifier.eissn1875-953X
dc.identifier.issn1875-9521
dc.identifier.scopus2-s2.0-105046974306
dc.identifier.urihttps://rdlopen.rawdatalibrary.net/r/bayburt/12664
dc.identifier.volume58
dc.identifier.wosWOS:001849394200001
dc.language.isoen
dc.publisherElsevier B.V.
dc.relation.ispartofEntertainment Computing
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subjectanxiety
dc.subjectdepression
dc.subjectlife satisfaction
dc.subjectproblematic online gaming
dc.subjectstress
dc.subject.classificationComputer Science, Cybernetics
dc.subject.classificationComputer Science, Interdisciplinary Applications
dc.subject.classificationComputer Science, Software Engineering
dc.subject.classificationComputer Science
dc.subject.otherBehavioral research
dc.subject.otherData mining
dc.subject.otherEngineering education
dc.subject.otherAnxiety
dc.subject.otherCross-sectional study
dc.subject.otherDepression
dc.subject.otherLife satisfaction
dc.subject.otherMediating roles
dc.subject.otherMental health
dc.subject.otherProblematic online gamings
dc.subject.otherTurkishs
dc.subject.otherWell being
dc.subject.otherYoung adults
dc.subject.otherStresses
dc.titleLife satisfaction and problematic online gaming among young adults: the mediating roles of depression, anxiety, and stress
dc.typeArticle
rdl.citation.openalex0
rdl.citation.scopus0
rdl.citation.wos1
rdl.oa.statushybrid
rdl.oa.statusclosed
rdl.scopus.quartileQ2
rdl.sdgSDG03
rdl.source.indexSCOPUS
rdl.source.indexWOS
rdl.wos.indexScience Citation Index Expanded (SCI-EXPANDED)