The effect of VR and traditional videos on learner retention and decision making

MakaleAçık Erişim

Özet

Virtual reality (VR) as computer-mediated 3-D environments including real-life situations presented via different tools in which users can interact effectively with visuals. This study is significant as it primarily aimed to investigate effects of VR on retention by comparing it with traditional 2-D videos. The main aim of this study is to compare the effect of VR and 2-D videos on learner retention and decision making. About 18 students from the Department of English language teaching in an age range of 18-20 (nine males and nine females) voluntarily participated in this study and took course credits. As all participants were tested under the same two conditions in different time periods; repeated measures were chosen for statistical analysis. It can be inferred that both technologies have similar effects on short-term retention and VR does not provide any extra retention performance. However, VR was found to have a significant effect on long-term retention.

Anahtar Kelimeler

RDL Kalıcı Bağlantı (PID)
https://rdlopen.rawdatalibrary.net/r/bayburt/13629Resmi atıflarda kullanılan kalıcı adres
DOI
https://doi.org/10.18844/wjet.v11i1.4005Yayıncı resmi DOI adresi
İndeks kayıtları
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Atıflar
Scopus
18
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Tam Kayıt
AlanDeğerDil
dc.contributor.authorYildirim, Gurkan
dc.contributor.authorYildirim, Serkan
dc.contributor.authorDolgunsoz, Emrah
dc.date.accessioned2026-10-29T19:11:14.674268592Z
dc.date.available2026-10-29T19:11:14.674268592Z
dc.date.issued2019
dc.description.abstractVirtual reality (VR) as computer-mediated 3-D environments including real-life situations presented via different tools in which users can interact effectively with visuals. This study is significant as it primarily aimed to investigate effects of VR on retention by comparing it with traditional 2-D videos. The main aim of this study is to compare the effect of VR and 2-D videos on learner retention and decision making. About 18 students from the Department of English language teaching in an age range of 18-20 (nine males and nine females) voluntarily participated in this study and took course credits. As all participants were tested under the same two conditions in different time periods; repeated measures were chosen for statistical analysis. It can be inferred that both technologies have similar effects on short-term retention and VR does not provide any extra retention performance. However, VR was found to have a significant effect on long-term retention.
dc.identifier.doi10.18844/wjet.v11i1.4005
dc.identifier.endpage29
dc.identifier.issn1309-1506
dc.identifier.issue1
dc.identifier.scopus2-s2.0-85083472763
dc.identifier.startpage21
dc.identifier.urihttps://rdlopen.rawdatalibrary.net/r/bayburt/13629
dc.identifier.volume11
dc.language.isoen
dc.publisherBirlesik Dunya Yenilik Arastirma ve Yayıncilik Merkezi
dc.relation.ispartofWorld Journal on Educational Technology: Current Issues
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectDecision making
dc.subjectEye tracking
dc.subjectRetention
dc.subjectVirtual reality
dc.titleThe effect of VR and traditional videos on learner retention and decision making
dc.typeArticle
rdl.citation.scopus18
rdl.oa.statusgold
rdl.oa.urlhttps://doi.org/10.18844/wjet.v11i1.3983
rdl.source.indexSCOPUS