Teaching efl vocabulary to young digital nativesthrough online games: a study with turkish 5TH grade efl learners

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The current study aimed to examine the effect of online vocabulary gameson teaching new words to young learners ofEFL. For this aim, 46 Turkish 5thgrade EFL students in a state school were assigned into control and experimental groups. Both groups studied 22 words in 6 instructional sessions conducted in 6 subsequent weeks in the second semester of 2016-2017academicyear. Throughout this period, the data were collected via recognition-production tests and semi-structured interviews. The results of the recognition and production tests showed that experimental group outperformed the control group in terms of vocabulary gains. The results of the semi-structured interviews also supported the quantitativeresultsindicatingthatonlinevocabularygamesincreased students’ motivation. Additionally, it was observedthat young learners were amused by digital games and were willing to learn more via them.

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dc.contributor.authorDolgunsöz, Emrah
dc.contributor.authorBilici, Özlem Utku
dc.date.accessioned2026-10-29T19:20:11.622246230Z
dc.date.available2026-10-29T19:20:11.622246230Z
dc.date.issued2018
dc.description.abstractThe current study aimed to examine the effect of online vocabulary gameson teaching new words to young learners ofEFL. For this aim, 46 Turkish 5thgrade EFL students in a state school were assigned into control and experimental groups. Both groups studied 22 words in 6 instructional sessions conducted in 6 subsequent weeks in the second semester of 2016-2017academicyear. Throughout this period, the data were collected via recognition-production tests and semi-structured interviews. The results of the recognition and production tests showed that experimental group outperformed the control group in terms of vocabulary gains. The results of the semi-structured interviews also supported the quantitativeresultsindicatingthatonlinevocabularygamesincreased students’ motivation. Additionally, it was observedthat young learners were amused by digital games and were willing to learn more via them.
dc.identifier.eissn2148-225X
dc.identifier.endpage130
dc.identifier.issue1
dc.identifier.startpage115
dc.identifier.urihttps://rdlopen.rawdatalibrary.net/r/bayburt/15192
dc.identifier.volume5
dc.language.isoen
dc.relation.ispartofIOJET
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subjectEğitim, Eğitim Araştırmaları
dc.titleTeaching efl vocabulary to young digital nativesthrough online games: a study with turkish 5TH grade efl learners
dc.typeArticle
rdl.citation.trdizin0
rdl.source.indexTRDIZIN