Investigating the Effectiveness of Augmented Reality Technology in Science Education in Terms of Environmental Literacy, Self-Regulation, and Motivation to Learn Science
Özet
Augmented Reality (AR) is a technology that provides users with an engaging learning experience by placing interactive virtual 3D models in natural environments. It is known that the use of AR technology in science education has many educational benefits. This study investigated the impact of AR technology on the development of environmental literacy, self-regulation skills, and motivation for science learning, which are increasingly important skills. Acquiring these high-level skills is essential for supporting students’ development in preventing environmental problems, addressing the motivation decrease seen primarily due to distance learning, and acquiring the self-regulation skills that have gained importance due to distance learning. The study was conducted with a quasi-experimental design on fifth-grade students, with one experimental (34) and one control (36) group. The findings were analyzed through MANOVA and content analysis. The results showed that AR technology supports environmental sensitivity, positive behavior, and the development of environmental knowledge and skills. In addition, AR technology has significant contributions in terms of self-regulation. Finally, it is recommended to use AR technology in science education to develop these variables and positively affect participants’ motivation for science learning.
Anahtar Kelimeler
- Scopus
- 22
- WoS
- 17
- OpenAlex
- 18
Tam Kayıt
| Alan | Değer | Dil |
|---|---|---|
| dc.contributor.author | Arici, Faruk | |
| dc.date.accessioned | 2026-10-29T19:08:00.607824939Z | |
| dc.date.available | 2026-10-29T19:08:00.607824939Z | |
| dc.date.issued | 2024 | |
| dc.description.abstract | Augmented Reality (AR) is a technology that provides users with an engaging learning experience by placing interactive virtual 3D models in natural environments. It is known that the use of AR technology in science education has many educational benefits. This study investigated the impact of AR technology on the development of environmental literacy, self-regulation skills, and motivation for science learning, which are increasingly important skills. Acquiring these high-level skills is essential for supporting students’ development in preventing environmental problems, addressing the motivation decrease seen primarily due to distance learning, and acquiring the self-regulation skills that have gained importance due to distance learning. The study was conducted with a quasi-experimental design on fifth-grade students, with one experimental (34) and one control (36) group. The findings were analyzed through MANOVA and content analysis. The results showed that AR technology supports environmental sensitivity, positive behavior, and the development of environmental knowledge and skills. In addition, AR technology has significant contributions in terms of self-regulation. Finally, it is recommended to use AR technology in science education to develop these variables and positively affect participants’ motivation for science learning. | |
| dc.identifier.doi | 10.1080/10447318.2024.2310921 | |
| dc.identifier.eissn | 1532-7590 | |
| dc.identifier.endpage | 8496 | |
| dc.identifier.issn | 1044-7318 | |
| dc.identifier.issue | 24 | |
| dc.identifier.scopus | 2-s2.0-85186251651 | |
| dc.identifier.startpage | 8476 | |
| dc.identifier.uri | https://rdlopen.rawdatalibrary.net/r/bayburt/11058 | |
| dc.identifier.volume | 40 | |
| dc.identifier.wos | WOS:001169886000001 | |
| dc.language.iso | en | |
| dc.publisher | Taylor and Francis Ltd. | |
| dc.relation.ispartof | International Journal of Human-Computer Interaction | |
| dc.rights | info:eu-repo/semantics/openAccess | |
| dc.subject | Augmented reality | |
| dc.subject | environmental literacy | |
| dc.subject | motivation to learn science | |
| dc.subject | science education | |
| dc.subject | self-regulation | |
| dc.subject.classification | Computer Science, Cybernetics | |
| dc.subject.classification | Ergonomics | |
| dc.subject.classification | Computer Science | |
| dc.subject.classification | Engineering | |
| dc.subject.other | Augmented reality | |
| dc.subject.other | Distance education | |
| dc.subject.other | Education computing | |
| dc.subject.other | Environmental regulations | |
| dc.subject.other | Environmental technology | |
| dc.subject.other | Students | |
| dc.subject.other | Augmented reality technology | |
| dc.subject.other | Distance-learning | |
| dc.subject.other | Environmental literacy | |
| dc.subject.other | Learn+ | |
| dc.subject.other | Learning experiences | |
| dc.subject.other | Motivation to learn science | |
| dc.subject.other | Science education | |
| dc.subject.other | Science learning | |
| dc.subject.other | Self regulation | |
| dc.subject.other | Self-motivations | |
| dc.subject.other | Motivation | |
| dc.title | Investigating the Effectiveness of Augmented Reality Technology in Science Education in Terms of Environmental Literacy, Self-Regulation, and Motivation to Learn Science | |
| dc.type | Article | |
| rdl.citation.openalex | 18 | |
| rdl.citation.scopus | 22 | |
| rdl.citation.wos | 17 | |
| rdl.oa.status | closed | |
| rdl.oa.status | green | |
| rdl.oa.url | http://hdl.handle.net/20.500.12403/3407 | |
| rdl.scopus.quartile | Q1 | |
| rdl.sdg | SDG04 | |
| rdl.source.index | SCOPUS | |
| rdl.source.index | WOS | |
| rdl.wos.index | Science Citation Index Expanded (SCI-EXPANDED) | |
| rdl.wos.index | Social Science Citation Index (SSCI) |

