Moderated Mediation in Problematic Digital Gaming Among Adolescents: Self-Esteem, Social Anxiety, Self-Concealment, and Sensation Seeking

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Özet

Background: Problematic digital gaming among adolescents is a common behavioral issue that has negative consequences on school functioning and mental health. Theoretically, it is predicted that low self-esteem paves the way for problematic gaming by increasing social anxiety and self-concealment; this indirect pathway may be stronger in sensation seeking adolescents. Aims: The aim of this study is to examine the relationship between self-esteem and problematic digital gaming among adolescents, first through the PROCESS Model 6 in terms of social anxiety and self-concealment as mediators, and subsequently through Model 89 in terms of moderated mediation by sensation seeking. Method: The sample consisted of 448 Turkish adolescents (243 (54.2%) males, 205 (45.8%) females) aged between 13 and 18 years (M = 15.9). Participants completed the Game Addiction Scale for Adolescents—Short Form, Rosenberg Self-Esteem Scale, Self-Concealment Scale, Brief Sensation Seeking Scale and the Social Anxiety Scale-8. Results: A significant negative relationship was found between self-esteem and problematic digital gaming. Social anxiety and self-concealment fully mediated this relationship (indirect effects were significant). Sensation seeking conditioned the mediation by strengthening pathways to problematic digital gaming (moderated mediation was significant). The indirect effect was greater in those with high sensation seeking. Conclusions: The findings indicate that the negative effect, ranging from self-esteem to problematic digital gaming, progresses through social anxiety and self-concealment, and that this mediation is strengthened in adolescents with high sensation seeking. These results emphasize the need to integrate social anxiety reduction and self-expression skills into interventions in a target-sensitive manner, taking into account differences in sensation seeking.

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RDL Kalıcı Bağlantı (PID)
https://rdlopen.rawdatalibrary.net/r/bayburt/10980Resmi atıflarda kullanılan kalıcı adres
DOI
https://doi.org/10.3390/children12121683Yayıncı resmi DOI adresi
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Atıflar
Scopus
2
WoS
2
OpenAlex
3
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Tam Kayıt
AlanDeğerDil
dc.contributor.authorYayla, İbrahim Erdoğan
dc.contributor.authorMakas, Samet
dc.contributor.authorKoçak, Lokman
dc.contributor.authorYıldırım, Murat
dc.contributor.authorDombak, Kübra
dc.date.accessioned2026-10-29T19:07:56.165676422Z
dc.date.available2026-10-29T19:07:56.165676422Z
dc.date.issued2025
dc.description.abstractBackground: Problematic digital gaming among adolescents is a common behavioral issue that has negative consequences on school functioning and mental health. Theoretically, it is predicted that low self-esteem paves the way for problematic gaming by increasing social anxiety and self-concealment; this indirect pathway may be stronger in sensation seeking adolescents. Aims: The aim of this study is to examine the relationship between self-esteem and problematic digital gaming among adolescents, first through the PROCESS Model 6 in terms of social anxiety and self-concealment as mediators, and subsequently through Model 89 in terms of moderated mediation by sensation seeking. Method: The sample consisted of 448 Turkish adolescents (243 (54.2%) males, 205 (45.8%) females) aged between 13 and 18 years (M = 15.9). Participants completed the Game Addiction Scale for Adolescents—Short Form, Rosenberg Self-Esteem Scale, Self-Concealment Scale, Brief Sensation Seeking Scale and the Social Anxiety Scale-8. Results: A significant negative relationship was found between self-esteem and problematic digital gaming. Social anxiety and self-concealment fully mediated this relationship (indirect effects were significant). Sensation seeking conditioned the mediation by strengthening pathways to problematic digital gaming (moderated mediation was significant). The indirect effect was greater in those with high sensation seeking. Conclusions: The findings indicate that the negative effect, ranging from self-esteem to problematic digital gaming, progresses through social anxiety and self-concealment, and that this mediation is strengthened in adolescents with high sensation seeking. These results emphasize the need to integrate social anxiety reduction and self-expression skills into interventions in a target-sensitive manner, taking into account differences in sensation seeking.
dc.identifier.articlenumber1683
dc.identifier.doi10.3390/children12121683
dc.identifier.eissn2227-9067
dc.identifier.issn2227-9067
dc.identifier.issue12
dc.identifier.pmcidPMC12732081
dc.identifier.pmid41462823
dc.identifier.scopus2-s2.0-105025901194
dc.identifier.urihttps://rdlopen.rawdatalibrary.net/r/bayburt/10980
dc.identifier.volume12
dc.identifier.wosWOS:001646272800001
dc.language.isoen
dc.publisherMultidisciplinary Digital Publishing Institute (MDPI)
dc.relation.ispartofChildren
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectadolescents
dc.subjectmoderated mediation
dc.subjectproblematic digital gaming
dc.subjectself-concealment
dc.subjectself-esteem
dc.subjectsensation seeking
dc.subjectsocial anxiety
dc.subject.classificationPediatrics
dc.subject.otheradolescent
dc.subject.otheradult
dc.subject.otheranxiety
dc.subject.otherArticle
dc.subject.otherfemale
dc.subject.othergame addiction
dc.subject.otherhuman
dc.subject.othermale
dc.subject.othermental health
dc.subject.otherpersonality
dc.subject.otherRosenberg Self-Esteem Scale
dc.subject.otherself concealment
dc.subject.otherself esteem
dc.subject.othersensation seeking
dc.subject.othersocial anxiety
dc.subject.othersocial phobia
dc.titleModerated Mediation in Problematic Digital Gaming Among Adolescents: Self-Esteem, Social Anxiety, Self-Concealment, and Sensation Seeking
dc.typeArticle
rdl.citation.openalex3
rdl.citation.scopus2
rdl.citation.wos2
rdl.departmentFaculty of Education, Guidance and Psychological Counselling, Sakarya University, 54050 Sakarya, Türkiye
rdl.departmentFaculty of Education, Guidance and Psychological Counselling, Bayburt University, 6900 Bayburt, Türkiye
rdl.departmentFaculty of Science and Letters, Department of Psychology, Agri Ibrahim Cecen University, 04100 Ağrı, Türkiye
rdl.departmentPsychology Research Center, Khazar University, Baku 1009, Azerbaijan
rdl.oa.statusgold
rdl.oa.statusgreen
rdl.oa.urlhttps://www.mdpi.com/2227-9067/12/12/1683/pdf?version=1765449760
rdl.scopus.quartileQ1
rdl.sdgSDG03
rdl.source.indexSCOPUS
rdl.source.indexWOS
rdl.source.indexPUBMED
rdl.wos.indexScience Citation Index Expanded (SCI-EXPANDED)