Moderated Mediation in Problematic Digital Gaming Among Adolescents: Self-Esteem, Social Anxiety, Self-Concealment, and Sensation Seeking
Özet
Background: Problematic digital gaming among adolescents is a common behavioral issue that has negative consequences on school functioning and mental health. Theoretically, it is predicted that low self-esteem paves the way for problematic gaming by increasing social anxiety and self-concealment; this indirect pathway may be stronger in sensation seeking adolescents. Aims: The aim of this study is to examine the relationship between self-esteem and problematic digital gaming among adolescents, first through the PROCESS Model 6 in terms of social anxiety and self-concealment as mediators, and subsequently through Model 89 in terms of moderated mediation by sensation seeking. Method: The sample consisted of 448 Turkish adolescents (243 (54.2%) males, 205 (45.8%) females) aged between 13 and 18 years (M = 15.9). Participants completed the Game Addiction Scale for Adolescents—Short Form, Rosenberg Self-Esteem Scale, Self-Concealment Scale, Brief Sensation Seeking Scale and the Social Anxiety Scale-8. Results: A significant negative relationship was found between self-esteem and problematic digital gaming. Social anxiety and self-concealment fully mediated this relationship (indirect effects were significant). Sensation seeking conditioned the mediation by strengthening pathways to problematic digital gaming (moderated mediation was significant). The indirect effect was greater in those with high sensation seeking. Conclusions: The findings indicate that the negative effect, ranging from self-esteem to problematic digital gaming, progresses through social anxiety and self-concealment, and that this mediation is strengthened in adolescents with high sensation seeking. These results emphasize the need to integrate social anxiety reduction and self-expression skills into interventions in a target-sensitive manner, taking into account differences in sensation seeking.
Anahtar Kelimeler
- Scopus
- 2
- WoS
- 2
- OpenAlex
- 3
Tam Kayıt
| Alan | Değer | Dil |
|---|---|---|
| dc.contributor.author | Yayla, İbrahim Erdoğan | |
| dc.contributor.author | Makas, Samet | |
| dc.contributor.author | Koçak, Lokman | |
| dc.contributor.author | Yıldırım, Murat | |
| dc.contributor.author | Dombak, Kübra | |
| dc.date.accessioned | 2026-10-29T19:07:56.165676422Z | |
| dc.date.available | 2026-10-29T19:07:56.165676422Z | |
| dc.date.issued | 2025 | |
| dc.description.abstract | Background: Problematic digital gaming among adolescents is a common behavioral issue that has negative consequences on school functioning and mental health. Theoretically, it is predicted that low self-esteem paves the way for problematic gaming by increasing social anxiety and self-concealment; this indirect pathway may be stronger in sensation seeking adolescents. Aims: The aim of this study is to examine the relationship between self-esteem and problematic digital gaming among adolescents, first through the PROCESS Model 6 in terms of social anxiety and self-concealment as mediators, and subsequently through Model 89 in terms of moderated mediation by sensation seeking. Method: The sample consisted of 448 Turkish adolescents (243 (54.2%) males, 205 (45.8%) females) aged between 13 and 18 years (M = 15.9). Participants completed the Game Addiction Scale for Adolescents—Short Form, Rosenberg Self-Esteem Scale, Self-Concealment Scale, Brief Sensation Seeking Scale and the Social Anxiety Scale-8. Results: A significant negative relationship was found between self-esteem and problematic digital gaming. Social anxiety and self-concealment fully mediated this relationship (indirect effects were significant). Sensation seeking conditioned the mediation by strengthening pathways to problematic digital gaming (moderated mediation was significant). The indirect effect was greater in those with high sensation seeking. Conclusions: The findings indicate that the negative effect, ranging from self-esteem to problematic digital gaming, progresses through social anxiety and self-concealment, and that this mediation is strengthened in adolescents with high sensation seeking. These results emphasize the need to integrate social anxiety reduction and self-expression skills into interventions in a target-sensitive manner, taking into account differences in sensation seeking. | |
| dc.identifier.articlenumber | 1683 | |
| dc.identifier.doi | 10.3390/children12121683 | |
| dc.identifier.eissn | 2227-9067 | |
| dc.identifier.issn | 2227-9067 | |
| dc.identifier.issue | 12 | |
| dc.identifier.pmcid | PMC12732081 | |
| dc.identifier.pmid | 41462823 | |
| dc.identifier.scopus | 2-s2.0-105025901194 | |
| dc.identifier.uri | https://rdlopen.rawdatalibrary.net/r/bayburt/10980 | |
| dc.identifier.volume | 12 | |
| dc.identifier.wos | WOS:001646272800001 | |
| dc.language.iso | en | |
| dc.publisher | Multidisciplinary Digital Publishing Institute (MDPI) | |
| dc.relation.ispartof | Children | |
| dc.rights | info:eu-repo/semantics/openAccess | |
| dc.subject | adolescents | |
| dc.subject | moderated mediation | |
| dc.subject | problematic digital gaming | |
| dc.subject | self-concealment | |
| dc.subject | self-esteem | |
| dc.subject | sensation seeking | |
| dc.subject | social anxiety | |
| dc.subject.classification | Pediatrics | |
| dc.subject.other | adolescent | |
| dc.subject.other | adult | |
| dc.subject.other | anxiety | |
| dc.subject.other | Article | |
| dc.subject.other | female | |
| dc.subject.other | game addiction | |
| dc.subject.other | human | |
| dc.subject.other | male | |
| dc.subject.other | mental health | |
| dc.subject.other | personality | |
| dc.subject.other | Rosenberg Self-Esteem Scale | |
| dc.subject.other | self concealment | |
| dc.subject.other | self esteem | |
| dc.subject.other | sensation seeking | |
| dc.subject.other | social anxiety | |
| dc.subject.other | social phobia | |
| dc.title | Moderated Mediation in Problematic Digital Gaming Among Adolescents: Self-Esteem, Social Anxiety, Self-Concealment, and Sensation Seeking | |
| dc.type | Article | |
| rdl.citation.openalex | 3 | |
| rdl.citation.scopus | 2 | |
| rdl.citation.wos | 2 | |
| rdl.department | Faculty of Education, Guidance and Psychological Counselling, Sakarya University, 54050 Sakarya, Türkiye | |
| rdl.department | Faculty of Education, Guidance and Psychological Counselling, Bayburt University, 6900 Bayburt, Türkiye | |
| rdl.department | Faculty of Science and Letters, Department of Psychology, Agri Ibrahim Cecen University, 04100 Ağrı, Türkiye | |
| rdl.department | Psychology Research Center, Khazar University, Baku 1009, Azerbaijan | |
| rdl.oa.status | gold | |
| rdl.oa.status | green | |
| rdl.oa.url | https://www.mdpi.com/2227-9067/12/12/1683/pdf?version=1765449760 | |
| rdl.scopus.quartile | Q1 | |
| rdl.sdg | SDG03 | |
| rdl.source.index | SCOPUS | |
| rdl.source.index | WOS | |
| rdl.source.index | PUBMED | |
| rdl.wos.index | Science Citation Index Expanded (SCI-EXPANDED) |

