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  • MakaleAçık Erişim2026
    Acceptance and Usage Patterns of Generative Artificial Intelligence Among Higher Education Students

    Aksoy, Dilara Arzugül; Akyel, Anıl Kadir

    The present study aims to investigate acceptance levels and usage patterns of generative artificial intelligence (GenAI) among higher education students. A survey was conducted among 318 students enrolled at a public university inTürkiye to collect data. The data were collected using the Generative Artificial Intelligence Acceptance Scale and a Personal Information Form, and analysed using descriptive statistics, independent samples t-tests, one-way ANOVA, and correlation analysis. The findings indicated that students in higher education generally exhibit high acceptance of GenAI technologies. Over half of the students reported using at least one GenAI tool, with ChatGPT being the most commonly used. The results further showed no significant differences in GenAI acceptance between male and female students, nor based on students’ grade point averages or academic year. However, a significant difference was observed between undergraduate and associate students in terms of social influence scores.The high GenAI acceptance levels among students highlight the necessity of establishing guidelines to ensure its ethical, effective, and responsible use. The findings provide valuable insights for educatorsand administrators offering guidance for the informed adoption and implementation of GenAI tools in educational settings.

    • SDG 4 · Nitelikli Eğitim
  • MakaleAçık Erişim2024
    An Investigation of University Students' Sports and Their Loyalty and Vindictiveness According to Different Variables

    Turan, Murat; Tatlısu, Bülent; Uçan, İzzet; Kan, Muhammed Enes

    In this study, it was aimed to reveal the effects of sports and different variables on grudge moods and loyalty levels of the undergraduates who have been studying in various faculties at Bayburt University. The sample group of the research with the general survey model consists of a total of 334 students, 175 women and 159 men, studying at different faculties in the spring semester of the 2021- 2022 academic year. The data collection tool consists of the Personal Information Form created by the researchers, the Resentment Mood Scale and the Loyalty Level Scale. The data were analyzed with SPSS 26.0 for Windows package program. Independent Samples T-Test was used in paired groups, and One-Way Analysis of Variance (ANOVA) and Tukey’s Test from Post-Hoc tests were used in multiple groups, depending on the number of categories of the independent variable. The results were interpreted considering the .05 significance level. In the study, it was determined that the level of loyalty of the students was affected by gender, sports status, age variable, class level, type of sport, duration of sportsmanship and the faculty they studied. Gender, class level and faculty of education affect the grudge mood; It was determined that the status of doing sports, age variable, type of sport and duration of sportsmanship did not affect, it. As a result, it was seen that sports did not make any sense in terms of both loyalty and vindictiveness in university students.

    • SDG 3 · Sağlık ve Kaliteli Yaşam
    • SDG 4 · Nitelikli Eğitim
    AtıfOpenAlex5TR Dizin2
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  • MakaleAçık Erişim2024
    Reflections of Mind Games Used in Primary School Mathematics Lessons on Teaching and Learning Process: A Case Study

    Filiz, Tunahan

    This study focused on the opinions of classroom teachers regarding the reflections of mind games used in mathematics lessons on the teaching and learning process. Case study design, which is one of the qualitative research types, was used in the study. The views of 15 classroom teachers, who used mind games in primary school mathematics lessons and received training on mind games were examined. The criterion sampling method was followed to identify the teachers, who would participate the study. The interview and observation forms developed by the researcher were used to collect the data. Content analysis method was used to analyse the data gathered. The content analysis findings presented the participant's opinions in 14 categories grouped around five themes. As a result of the research, it was determined that classroom teachers used brain teasers to improve students' mathematical skills and to increase their motivation and interest in the lesson. In addition, it was determined that classroom teachers frequently used mind games based on reasoning and operation games in mathematics lessons. In addition, it was concluded that mind games used in the process of teaching and learning mathematics contribute to both cognitive development and social and emotional development of students. Finally, it was determined that classroom teachers experienced difficulties arising from teaching, students and school in the mathematics teaching process supported by mind games. For this reason, a mind games activity guide can be prepared by classroom teachers in primary school mathematics lessons.

    • SDG 4 · Nitelikli Eğitim
    AtıfOpenAlex2TR Dizin2
    TR Dizinİncele
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AlanDeğerDil
creativeworkseries.issn2822-3535
dc.date.accessioned2026-10-29T19:24:15.912292777Z
dc.date.available2026-10-29T19:24:15.912292777Z
dc.identifier.urihttps://rdlopen.rawdatalibrary.net/r/bayburt/15974
dc.rightsinfo:eu-repo/semantics/openAccess
dc.titleEducational academic research (Online)