<?xml version="1.0" encoding="UTF-8"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-10-29T23:52:21Z</responseDate><request verb="GetRecord" identifier="oai:bayburt-rdlopen.rawdatalibrary.net:bayburt/15772" metadataPrefix="oai_dc">https://bayburt-rdlopen.rawdatalibrary.net/oai/request</request><GetRecord><record><header><identifier>oai:bayburt-rdlopen.rawdatalibrary.net:bayburt/15772</identifier><datestamp>2026-10-29T19:44:43Z</datestamp><setSpec>openaire</setSpec><setSpec>driver</setSpec><setSpec>com_bayburt_10000</setSpec><setSpec>col_bayburt_10001</setSpec></header><metadata><oai_dc:dc xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><dc:title>Analysis of turkish language teaching prospective teachers'opinions about digital games</dc:title><dc:creator>Kana, Fatih</dc:creator><dc:creator>Ustabulut, Mete Yusuf</dc:creator><dc:subject>Eğitim, Eğitim Araştırmaları</dc:subject><dc:description>The aim of this research is to examine the views of Turkish language tecahing prospective teachers\rabout digital games. For this purpose, the correlational survey design was used in the study. The sample of\rthe study consists of Turkish language teaching prospective teachers. The data were collected through the\rUsing Digital Educational Games Scale. Descriptive analysis, t-test, ANOVA, and correlation analysis\rwere used to analyze the data obtained in the study. A significant difference was found between Turkish\rlanguage teaching prospective teachers' views on digital educational games and their age, grade point\raverage, place where they spent most of their lives, grade levels, number of books they read annually, time\rspent on the internet daily and gender. Educational digital games do not scare the prospective teachers, and\rthey do not have any hesitation due to the content of educational games or technical problems arising from\rthe computer. Prospective teachers consider that educational games will make learning better and more\rcreative, enrich their learning experiences, and make teachers more comfortable. They also state that they\rcan learn digital educational games on their own, solve the problems they encounter while playing digital\reducational games in different ways, they do not need an experienced person about educational games, and\rthey can control educational digital games. It is seen that there is a significant difference between the views\rof Turkish teacher candidates about digital educational games and their gender, age, grade level, number\rof books they read annually, and the time they spend on the internet daily. As a result, with the development\rof technology, internet games are played a lot by children. In order to prepare the generation Z for the new\rworld order, prospective teachers should be well-equipped in this regard; prospective teachers state that\rthey can apply digital educational games in lessons and do it continuously.\r</dc:description><dc:date>2021</dc:date><dc:type>Article</dc:type><dc:identifier>https://rdlopen.rawdatalibrary.net/r/bayburt/15772</dc:identifier><dc:identifier>https://doi.org/10.33418/ataunikkefd.858424</dc:identifier><dc:language>tr</dc:language><dc:relation>Atatürk Üniversitesi Kazım Karabekir Eğitim Fakültesi Dergisi</dc:relation><dc:rights>info:eu-repo/semantics/openAccess</dc:rights><dc:type>info:eu-repo/semantics/article</dc:type><dc:identifier>https://bayburt-rdlopen.rawdatalibrary.net/tr/items/bayburt/15772</dc:identifier></oai_dc:dc></metadata></record></GetRecord></OAI-PMH>